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Andrés Menza
Andrés Menza
3D character artist - andresmenza@gmail.com
Bogotá, Colombia

Summary

I'm a 3D character artist and modeler. I'm passionate about art, games, films, sketching and designing new creatures and characters to fit in different and fantasy worlds.
All my life I've loved drawing, and when I met 3Ds Max, I knew that I had to learn it, and after some years of pain and effort, I did it by my own. At University I learned Maya and different Adobe softwares, and that made me capable for create, design, texturize and animate 3D characters and props using 3ds max and/or Maya.

I also have project management skills and right now, I am organizing an art event in Bogotá, Colombia, focused on inspiring, motivating and strengthen local artists' skills.

Skills

3D ModelingCharacter ModelingDigital SculptingCharacter DesignProp ModelingProject Management

Software proficiency

3ds Max
3ds Max
Maya
Maya
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Mudbox
Mudbox
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer

Experience

  • Research assistant - Illustrator at Militar University
    Bogotá, Colombia
    January 2015 - Present

    I work in the research field, gathering information usefull for the development of different multimedia projects. I have researched and written articles about illustration and currently, image processing and action recognition. I am also in charge of the creation of characters (2D - 3D) for different projects inside the faculty

  • Director at Crad
    Bogotá, Colombia
    August 2016 - Present

    I am building an artists community, to encourage upcoming artists to stay motivated, and give some of the advices that I have received during my career and due to my experience in events like Trojan Horse Was a Unicorn, and academies like Game art institute.

  • Workshop leader at Cromatiko Studio
    Bogotá, Colombia
    February 2016 - Present

    I will be showing my 3D character creation workflow using Zbrush and Photoshop in a 6 hour workshop.

  • Character artist and Multimedia generalist at Axcel, tecnología de avanzada
    Bogotá, Colombia
    November 2013 - July 2014

    In a small studio, I had to develop some cartoon characters based on specific concepts, and animete some of them to be used in some Virtual learning objects.

    Additionally, I had to design and develop the prototype for a Massive Transport station, create Virtual learning objects and design interfaces for various projects.